Ever since human beings came into existence thousands of years ago, they have been learning. From learning that allowed man to fulfill life’s necessities to modern scientific subjects that are essential to this age, learning has been an integral part of man’s continued evolution.

There was a time when learning was an oral tradition. A teacher spoke, and his students listened, learned, and perhaps repeated the lesson to others. When paper was invented, it allowed knowledge to be mass-produced. And for many, many years, the paper has been pivotal to education. It’s been a key player in education for centuries, until the 20th century, that is when technology began to rapidly evolve. Enter the computer.

Computers were initially big, bulky things that only large and rich corporations or governments could afford. But in the 1980s, two important inventions changed the world forever: the personal computer and the Internet.

These two inventions brought technology to individuals and allowed them to connect with each other from anywhere in the world. This impacted education in the same way that paper did; knowledge became accessible, but even more so than paper or books ever could. Suddenly, knowledge was available to anyone with a device and an internet connection.

Today, institutions around the world use online learning management systems for creative concept building, minimizing the effort and commute required for education. It’s ubiquitous in the First World, and technology is evolving every day.

In Pakistan, digital education was introduced relatively later as compared to the developed world.  Knowledge Platform is one of the pioneers of the educational technology industry in Pakistan, having been around since 2000.

While it started as a service provider developing content for corporations, Knowledge Platform pivoted to education in 2014 with its popular platform, Learn Smart Pakistan (LSP). This platform was the first gamified learning platform developed in Pakistan. LSP started its operations in 2014 where it offered interactive activities and modules based on the National Curriculum. Initially, LSP catered to a limited number of grades (grades 9 & 10 only) but it was quick to expand its scope to other grades.

Now, LSP offers thousands of videos, interactive activities, games, and assessments to help students understand and internalize difficult concepts. The platform allows them to learn English, maths, and science at their own pace, and to practice as often as they want.

LSP offers various competitions by partnering with Global brands like Mcdonalds and offers a great learning experience through gamified learning and exciting prizes. This brings an element of challenge and excitement to what, in Pakistan, has long been tedious and difficult. With the incorporation of games and competitions in their learning, students approach their studies with more enthusiasm, especially subjects and themes they find difficult.

Students from any part of the country can sign up for free.

As of 2022, LSP has more than 160,000 learners, from over 7,700 schools across 400 cities, small towns, and villages in Pakistan. LSP’s aim is to help students pursue education from anywhere, without worrying about resources or cost. All you need is a tablet, phone, or computer with an internet connection. You can start learning today!

For additional information on Knowledge Platform, please visit www.knowledgeplatform.com.pk or contact Hammad Shafiq, Lead Manager of Marketing, at hshafiq@knowledgeplatform.com.

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About Sabahat Quadri

Sabahat Quadri is an instructional designer and a content developer at Knowledge Platform in Islamabad, Pakistan. A graduate of the Indus Valley School of Art & Architecture, she is also a graphic designer, an author, and an editor.

Category

Digitisation of Education, Technology in Education